<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 13 Feb 2012 15:25:21 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Updates</title><link>http://www.twistedsheep.com/updates/</link><description></description><lastBuildDate>Mon, 06 Feb 2012 12:59:45 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Modo's Recoil</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Fri, 16 Dec 2011 13:00:44 +0000</pubDate><link>http://www.twistedsheep.com/updates/2011/12/16/modos-recoil.html</link><guid isPermaLink="false">262779:2699867:14142236</guid><description><![CDATA[<p>This is a fun test I did with Modo's Recoil, a bullet based physics rigid body solver for Modo.</p>
<p style="text-align: center;"><iframe width="760" height="416" src="http://www.youtube.com/embed/BeTDv83AZ6s?rel=0&hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe width="760" height="416" src="http://www.youtube.com/embed/or9fbdykdXA?rel=0&hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe width="760" height="416" src="http://www.youtube.com/embed/WGGIF8ouj64?rel=0&hd=1" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-14142236.xml</wfw:commentRss></item><item><title>Quick Update!</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Fri, 10 Sep 2010 21:31:54 +0000</pubDate><link>http://www.twistedsheep.com/updates/2010/9/10/quick-update.html</link><guid isPermaLink="false">262779:2699867:8835306</guid><description><![CDATA[<p>I&nbsp;apologize&nbsp;for being so quiet as of late, &nbsp;I have been working quite a bit on a product visualization scene. &nbsp;It involves some nicely lit high res shots, as well as animations for how the product functions. &nbsp;</p>
<p>&nbsp;</p>
<p>It's really coming along, but I can't post anything just yet. &nbsp;But, that's what has taken me away from posting my mini projects!</p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-8835306.xml</wfw:commentRss></item><item><title>Walk Test!</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Wed, 30 Sep 2009 16:19:29 +0000</pubDate><link>http://www.twistedsheep.com/updates/2009/9/30/walk-test.html</link><guid isPermaLink="false">262779:2699867:5348342</guid><description><![CDATA[<p style="text-align: center;"><object width="760" height="457"><param name="movie" value="http://www.youtube.com/v/-ShWmeEZvJo&hl=en_US&fs=1&loop=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-ShWmeEZvJo&hl=en_US&fs=1&loop=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="760" height="457"></embed></object></p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-5348342.xml</wfw:commentRss></item><item><title>Updates!</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Fri, 24 Jul 2009 04:51:44 +0000</pubDate><link>http://www.twistedsheep.com/updates/2009/7/24/updates.html</link><guid isPermaLink="false">262779:2699867:4728281</guid><description><![CDATA[<p>Hey everyone, Since the projects keep starting and ending before they're finished, I'm going to start posting a bunch of 'work in progress' pieces that I may or may not finish.</p>
<p>&nbsp;</p>
<p>Enjoy!</p>
<p>&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FVelociraptor.jpg%3F__SQUARESPACE_CACHEVERSION%3D1249316431054',748,1284);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-3667426-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1249316431055" alt="" /></a></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FHotel_in_Spain.jpg%3F__SQUARESPACE_CACHEVERSION%3D1249316210139',748,1284);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-3754868-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1249316210140" alt="" /></a></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><strong>Project Valkyrie:</strong></p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FAMM-1.jpg%3F__SQUARESPACE_CACHEVERSION%3D1249332113644',748,1284);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-3757376-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1249332113645" alt="" /></a></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2FUUM-7.jpg%3F__SQUARESPACE_CACHEVERSION%3D1250950521210',748,1284);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-3924868-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1250950521212" alt="" /></a></span></span>&nbsp;</p>
<p style="text-align: center;"><span style="font-size: 90%;">These models were created for the Valkyrie Project, a fan based project dedicated to the 1980s sci-fi animated television show Robotech.</span></p>
<p style="text-align: center;"><span style="font-size: 90%;">the art direction was to create a blend of modern high tech and simplistic anime style.</span></p>
<p style="text-align: center;"><span style="font-size: 90%;">The reference images used are available here: </span></p>
<p style="text-align: center;"><span style="font-size: 90%;"><a href="http://modo.wikidot.com/veritech-project">Project Valkyrie</a></span></p>
<p style="text-align: center;"><span style="font-size: 90%;"><a href="http://modo.wikidot.com/missiles">Missile Asset Sub Section</a><br /></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span style="font-size: 90%;"><br /></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center; font-size: 100%;">&nbsp;</p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-4728281.xml</wfw:commentRss></item><item><title>Messiah:Studio</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Thu, 30 Apr 2009 02:53:36 +0000</pubDate><link>http://www.twistedsheep.com/updates/2009/4/29/messiahstudio.html</link><guid isPermaLink="false">262779:2699867:3841789</guid><description><![CDATA[<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><object width="760" height="457"><param name="movie" value="http://www.youtube.com/v/uM7a8KMaEfM&hl=en_US&fs=1&loop=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uM7a8KMaEfM&hl=en_US&fs=1&loop=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="760" height="457"></embed></object></p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-3841789.xml</wfw:commentRss></item><item><title>Unreal</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Sun, 12 Apr 2009 18:18:59 +0000</pubDate><link>http://www.twistedsheep.com/updates/2009/4/12/unreal.html</link><guid isPermaLink="false">262779:2699867:3625713</guid><description><![CDATA[<p>The curse of being an artist is having a short attention span.&nbsp; If you don't finish your project in a month or two... you drift in to something else. As fate would have it, I have started playing around with the Unreal Editor.&nbsp; It has a really nice lighting engine, and features a fairly painless work flow for bringing outside assets in to the engine.&nbsp; IE, building models in Modo and pulling them in to Unreal. I will be posting my creations to my site, and I will eventually start a photo gallery to display them once they are complete.&nbsp;</p>
<p>&nbsp;</p>
<p>My first model that I created for a level I'm cooking up, is an old dusty cabinet.&nbsp; It's still a bit heavy on the poly count, so it will be trimmed down eventually.</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FCabinet.jpg%3F__SQUARESPACE_CACHEVERSION%3D1239561265794',378,676);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-2860142-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1239561265795" alt="" /></a></span></span></p>
<p>&nbsp;</p>
<p>My second model is a work in progress, it's a wall sconce.&nbsp; The model has prelim textures, but I have everything hooked up in Unreal so I can see the final look as I paint it.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FSconce.jpg%3F__SQUARESPACE_CACHEVERSION%3D1239561342398',472,437);"><img src="http://www.twistedsheep.com/storage/thumbnails/2642970-2860148-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1239561342399" alt="" /></a></span></span></p>
<p>&nbsp;</p>
<p>More updates soon</p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-3625713.xml</wfw:commentRss></item><item><title>The Tomb</title><dc:creator>Nicholas Stevenson</dc:creator><pubDate>Thu, 21 Aug 2008 14:36:00 +0000</pubDate><link>http://www.twistedsheep.com/updates/2008/8/21/the-tomb.html</link><guid isPermaLink="false">262779:2699867:2164576</guid><description><![CDATA[<p style="margin-bottom: 0in;">&nbsp;&nbsp; &nbsp; Hey everyone, this is a quick update as to what I am working on. My <a href="http://twistedsheep.squarespace.com/my-works/digital-creations/1379969">original 3d tomb model</a> was done using 3d Studio Max about 4 years ago. Since the scene itself is relatively simplistic regarding modeling and lighting, I decided to re-do this scene using a new package I have been taken by, named <a href="http://www.luxology.com/">Modo</a>. I am curious to see just how different this final scene will appear, now that I know so much more about rendering, lighting, camera settings, etc. Should be fun!</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Here's a very early look at the modeling progress, nothing terribly spectacular yet, just a setup that mimics the original camera angel&nbsp;of my <a href="http://twistedsheep.squarespace.com/my-works/illustrations/1382497">tomb illustration.</a></p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Enjoy!</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in; text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2FBlog%2520Snapshot.jpg%3F__SQUARESPACE_CACHEVERSION%3D1230998955157',673,1200);"><img style="width: 300px;" src="http://www.twistedsheep.com/storage/thumbnails/2642970-1888262-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1230998955157" alt="" /></a></span></span></p>]]></description><wfw:commentRss>http://www.twistedsheep.com/updates/rss-comments-entry-2164576.xml</wfw:commentRss></item></channel></rss>
