Updates!
Friday, July 24, 2009 at 12:51AM Hey everyone, Since the projects keep starting and ending before they're finished, I'm going to start posting a bunch of 'work in progress' pieces that I may or may not finish.
Enjoy!
Project Valkyrie:
These models were created for the Valkyrie Project, a fan based project dedicated to the 1980s sci-fi animated television show Robotech.
the art direction was to create a blend of modern high tech and simplistic anime style.
The reference images used are available here:
Unreal
Sunday, April 12, 2009 at 02:18PM The curse of being an artist is having a short attention span. If you don't finish your project in a month or two... you drift in to something else. As fate would have it, I have started playing around with the Unreal Editor. It has a really nice lighting engine, and features a fairly painless work flow for bringing outside assets in to the engine. IE, building models in Modo and pulling them in to Unreal. I will be posting my creations to my site, and I will eventually start a photo gallery to display them once they are complete.
My first model that I created for a level I'm cooking up, is an old dusty cabinet. It's still a bit heavy on the poly count, so it will be trimmed down eventually.
My second model is a work in progress, it's a wall sconce. The model has prelim textures, but I have everything hooked up in Unreal so I can see the final look as I paint it.
More updates soon
The Tomb
Thursday, August 21, 2008 at 10:36AM Hey everyone, this is a quick update as to what I am working on. My original 3d tomb model was done using 3d Studio Max about 4 years ago. Since the scene itself is relatively simplistic regarding modeling and lighting, I decided to re-do this scene using a new package I have been taken by, named Modo. I am curious to see just how different this final scene will appear, now that I know so much more about rendering, lighting, camera settings, etc. Should be fun!
Here's a very early look at the modeling progress, nothing terribly spectacular yet, just a setup that mimics the original camera angel of my tomb illustration.
Enjoy!
Just posting an quick preview of the next piece of the scene, the door walkway.
The art direction I took with the stonework will likely require a re-do of the pedistals. While the pedistals were really fun to chip away and wear down, as seen in the previous update, the condition of the stone isn't in keeping with actual Egyptian tombs. The stone simply doesn't decay like that, we'll see!
That will have to be an update for a later time, here's the walkway stone frame.
