Wednesday
Sep302009

Walk Test!

Friday
Jul242009

Updates!

Hey everyone, Since the projects keep starting and ending before they're finished, I'm going to start posting a bunch of 'work in progress' pieces that I may or may not finish.

 

Enjoy!

 

 

 

 

Project Valkyrie:

 

 

These models were created for the Valkyrie Project, a fan based project dedicated to the 1980s sci-fi animated television show Robotech.

the art direction was to create a blend of modern high tech and simplistic anime style.

The reference images used are available here:

Project Valkyrie

Missile Asset Sub Section

 


 

 

Wednesday
Apr292009

Messiah:Studio

 

Sunday
Apr122009

Unreal

The curse of being an artist is having a short attention span.  If you don't finish your project in a month or two... you drift in to something else. As fate would have it, I have started playing around with the Unreal Editor.  It has a really nice lighting engine, and features a fairly painless work flow for bringing outside assets in to the engine.  IE, building models in Modo and pulling them in to Unreal. I will be posting my creations to my site, and I will eventually start a photo gallery to display them once they are complete. 

 

My first model that I created for a level I'm cooking up, is an old dusty cabinet.  It's still a bit heavy on the poly count, so it will be trimmed down eventually.

 

My second model is a work in progress, it's a wall sconce.  The model has prelim textures, but I have everything hooked up in Unreal so I can see the final look as I paint it.

 

 

More updates soon

Thursday
Aug212008

The Tomb

     Hey everyone, this is a quick update as to what I am working on. My original 3d tomb model was done using 3d Studio Max about 4 years ago. Since the scene itself is relatively simplistic regarding modeling and lighting, I decided to re-do this scene using a new package I have been taken by, named Modo. I am curious to see just how different this final scene will appear, now that I know so much more about rendering, lighting, camera settings, etc. Should be fun!

 

Here's a very early look at the modeling progress, nothing terribly spectacular yet, just a setup that mimics the original camera angel of my tomb illustration.

 

Enjoy!